the platform

One capture platform,
every screen you own.

splathaus runs across the devices you already carry. Each one has a job, capture in the field, plan on the tablet, process on the desktop, and they hand work to each other automatically.

Start with a phone. Add only what you need.

Three levels of coverage, the first needs nothing but an iPhone.

Level 1

iPhone

The minimum. An iPhone’s LiDAR captures a true-to-scale model of a space on its own, nothing else required. iPad works too.

Level 2

iPhone + 360° camera

Add an Insta360 X5 and your iPhone drives it for full one-pass coverage, far fewer gaps than a phone alone, still anchored to LiDAR scale.

Aerial In progress

iPhone + a drone

Add a DJI Mavic 4 Pro (or a comparable drone) for the roofline and the surroundings a ground capture can’t reach. The fully iPhone-native flight workflow is still being validated; today the aerial leg can lean on an Android device for mission programming.

A role for every screen.

iPhone

iOS · primary

The capture device
  • Paint a scene with ARKit + LiDAR for a true-to-scale model.
  • Drive an Insta360 X5 over Wi-Fi for full 360° coverage.
  • “My captures” keeps every session on-device; “My splats” fetches the finished model back.
  • Plan a drone flight and check airspace, right from your pocket.

iPad

iPadOS · primary

The planning surface
  • Everything the iPhone does, plus a full-size canvas.
  • Pencil-drawable mission planning with a live airspace verdict.
  • 3D rehearsal, fly the planned path before you fly it.
  • Review delivered splats at full resolution.

Mac

macOS · the studio

Processing
  • Receives sealed captures from the field automatically.
  • One click runs import → train → deliver on a GPU worker.
  • Menu-bar status: receiving, training, delivered.
  • Verifies every file’s hash and path before it touches the pipeline.

Android

supported · limited

Field assist
  • No LiDAR, it can’t match iPhone’s phone-only metric capture.
  • Used today for 360°-camera control and drone mission programming.
  • A bridge while those workflows go fully iPhone-/iPad-native.

splathaus is iPhone- and iPad-native first, that’s where LiDAR gives a true-to-scale capture. Android is supported but limited: without LiDAR it can’t match phone-only metric capture, so today it’s used mainly for 360°-camera control and drone mission programming while we bring those iPhone-native.

Rolling out to operators, not yet on the public app stores.

Capture in the field. Get it back finished.

The devices hand work to each other so you never touch a command line. Capture, and the model comes back to your phone.

01

Capture

iPhone / iPad

Paint a scene or shoot the 360° rig; the session is sealed and signed on-device.

02

Offload

field → Mac

The session streams to your Mac over an encrypted, device-authenticated link.

03

Train

Mac → GPU

One click runs import → SfM → train → deliver on your CUDA worker.

04

Fetch back

Mac → iPhone

The finished splat lands in “My splats,” ready to view and share.

Every transfer is encrypted and device-authenticated; the Mac verifies each file before it touches the pipeline. More on the tech →

See it on your own property.

Tell us what you want to capture and we’ll take it from there.